Sean W. Kord
425 Iron Ore Trail
Ft. Worth, TX 76131
817-657-6231

seankord@gmail.com
www.kord3.com


EXPERIENCE SUMMARY:
Terrain / Elevation modeling Digit Elevation Model (DEM),3D Max, 3D Models & Textures, Visual FX, 3D Animations,Character Studio, Adobe Premier, Sony Vegas,Maya, Matchmover Pro, Motionbuilder, Measurand Motion Capture, Animazoo Motion Capture, IGS-180i suit, Adobe Photoshop, C# , JavaScript scripting, Unity, Unreal Engine


EMPLOYMENT:
10/2014 - 12/2015 MEDIALAB 3D SOLUTIONS, Tampa, FL; (3D Artist)
• Currently working as a 3D Artist for architectural company
• Review Design Documents which aids in finalizing 3D elevation plans utilizing 3D Max

6/2014 - 10/2014 AMAZON, Lexington, KY; (Inventory Control/Quality)
• Counted inventory in main warehouse and assured high quality of products shipped to customers

11/2005 - 10/2013 FAY ENGINEERING, Denver CO; (3D Lead Forensic Animator)
• Led motion capture recreation sessions of specific cases and applied data output to Character Studio Bipeds.
• Interfaced with expert Engineers and Lawyers in the creation of visualizations for their specific legal cases.
• Created 3D reconstructions and visualizations of legal cases involving terrain, locomotives, vehicles, humans, and machinery for clients within budget constraints.
• Managed day-to-day operations, organized task priorities and mentored junior team members.
• Created computer assets in 3D Max, assembled, and provided post production output to clients.

3/1998 - 11/2005 ATARI /PARADIGM ENTERTAINMENT, Dallas, TX; (Lead 3D Animator, Modeler)
• Lead character animator on various published "Triple A" video game titles.
• Designed and Implemented animation design documents to support Engineering, Animators and team members.
• Implemented various tools to assist Engineering with technical animation issues.
• Created vehicle models, environment models, and textures utilizing Maya.
• Integrated animated cut scenes to include cued visual FX and Weapon firing sequencing seamlessly into
"game play".
• Researched, advised and collaborated with various Engineers with programming and graphic issues.
• Collaborated with team members on the creation of concept art and storyboards.


RELEASED "Triple A" VIDEO GAME TITLES:
• DRAGONSHARD
• TERMINATOR 3: THE REDEMPTION
• MISSION IMPOSSIBLE: OP SURMA
• DUCK DODGERS - 24½ Century

EDUCATION:
1997 The Art Institute of Dallas, Dallas, Texas - Associates of Applied Arts, Computer Animation
1994 University of Oklahoma, Norman, Oklahoma - Bachelor of Fine Arts, Arts Media

ADDITIONAL EXPERIENCE:
Intern 3D Modeler / Animator for Confetti Interactive - Dallas 10/1997-3/1998
Intern/Video Production assistant for Thornhill Productions - Las Colinas, TX 4/1997-10/1997



2840 Belle Haven Pl. -Lexington, KY 40511  Phone: 817-657-6231