These animations are just a sample of the work I created
for the 3 month external project “ Dragonshard “
by Liquid Entertainment. Models are represented without their
textures. Animations were for a real time strategy game and
therefore were required to be 30-60 frames only due to game
play requirements. 3D Max was used for the creation of animation
RTS Attack was an animation created as an attack state for
one of the hero characters.