Dragonshard – Liquid Entertainment (Real Time Strategy (RTS) Attack)

These animations are just a sample of the work I created for the 3 month external project “ Dragonshard “ by Liquid Entertainment. Models are represented without their textures. Animations were for a real time strategy game and therefore were required to be 30-60 frames only due to game play requirements. 3D Max was used for the creation of animation assets.

RTS Attack was an animation created as an attack state for one of the hero characters.


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